Games » Structural Integrity (prototype, 2015 - 2016)
This cooperative action-puzzler for 1-4 players is a spiritual successor to CoopTris
that tries to improve on the original's mechanics. Here, the players add protection layers to a tower - but different shapes makes it hard to avoid gaps. Periodically a layer is removed and unprotected segments die. This results in a smaller field with uneven borders, making it progressively harder to fit in new pieces.
The game is using Kha
, for which I contributed some new features and bugfixes during development (especially instanced rendering
in WebGL/Haxe and OpenGL/C++). I also wrote a particle system from scratch and started to use shaders, which I had ignored in my previous games.
|Technologies||Haxe, WebGL, GLSL, Kha; C++, OpenGL, Kore|
Four players adding protective layers
Unprotected blocks breaking away
Some segments are already dead