Games » Structural Integrity (prototype, 2015 - 2016)
This cooperative action-puzzler for 1-4 players is a spiritual successor to
CoopTris that tries to improve on the original's mechanics. Here, the players add protection layers to a tower - but different shapes makes it hard to avoid gaps. Periodically a layer is removed and unprotected segments die. This results in a smaller field with uneven borders, making it progressively harder to fit in new pieces.
The game is using
Kha, for which I contributed some new features and bugfixes during development (especially
instanced rendering in WebGL/Haxe and OpenGL/C++). I also wrote a particle system from scratch and started to use shaders, which I had ignored in my previous games.
Technologies | Haxe, WebGL, GLSL, Kha; C++, OpenGL, Kore |
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Trailer
![Four players adding protective layers](/pics/games/thumbnails/0056.png)
Four players adding protective layers
![Unprotected blocks breaking away](/pics/games/thumbnails/0057.png)
Unprotected blocks breaking away
![Some segments are already dead](/pics/games/thumbnails/0058.png)
Some segments are already dead