Games » Clash of Duty: Medieval Warfare (game jam entry, 2014)
My second game jam entry, this time for the Global Game Jam 2014
. The topic "We don't see things as they are, we see them as we are." was a tough one and in the end my team decided to go for a multiplayer strategy game where you initially project your units state onto the enemy ones. After each fight one property of the unit is revealed, giving you the opportunity to counter it properly next time.
Sadly organisational difficulties (private responsibilites in my team meant too few working hours together) resulted in a development process which was not properly organized. Therefore we did not completely achieve what we in mind, with rudimentary balancing and a barely working singleplayer mode. However we had lots of fun as well as the opportunity to get some design and development practice, which has been our main goal for the event.
Developed together with Frank Englert, Stefan Huebecker, Johannes Konert, Florian Mehm, Philipp Schillinger and Viktor Wendel.
Upgraded squire meeting his oponent on a bridge