Games » Trope Raider (game jam entry, 2015)
We decided to use the Global Game Jam 2015
theme ("What do we do now?") as an excuse to think about some of our favorite gaming tropes. Green water is bad, semi-broken walls can be destroyed, changing to a more energetic music announces a boss fight and so on - but what would happen if we had to unlearn those?
With three out of four people creating assets during most of the jam, this game is certainly the most impressive looking and sounding one I worked on during a game jam so far. However it is very short and I think that getting our point (and the jokes) across could have benefited from a bit more fine tuning. Nevertheless I am quite pleased with the result, especially since we just worked for approximate 36 hours on it.
Developed together with Johannes Alef, Michael Rau and Rebecca Schieren.
Column hall with enemy