Games » Multiplayer Adventure (prototype, 2011)
For my Master's Thesis I developed a cooperative Point-and-Click Adventure game, in which two players need to repair a damaged research station. This yielded two challenges: First I had to add (network) multiplayer functionality to an existing framework. Secondly I had to design Adventure Game puzzles, which require both players to coordinate themselves and which involve both players equally.
The result is a 10-20 minute game, which was well received (evaluation with 20 students).
One player is trapped and must be saved
Aligning a satellite dish